Pedagogy of Play

 

 

Pedagogy of Play

 

What does it mean to embrace play in the classroom? At its core, the pedagogy of introduces novel elements to familiar assignments and activities with the aim of inspiring student engagement. By deemphasizing the importance of grades, play encourages students to immerse themselves in the learning process. When classrooms feel playful, students are more likely to take risks, stay motivated, and accept failure as part of their learning (Harper & Whitton).

Although games are a form of play, not all instances of play can be categorized as games. Need proof? We suggest browsing the assignment examples below. Broadly speaking, the pedagogy of play casts a wide shadow; it is a flexible approach to teaching that transforms routine academic tasks into opportunities for curiosity, creativity, and joy.

 

 

Benefits of the Pedagogy of Play

Focuses on Process

Emphasizes reflection, iteration, and growth over final results.

Fosters Creativity

Encourages novel, imaginative assignments that spark innovation.

Encourages Experimentation

Promotes open-ended exploration in a low-risk learning environment.

Builds Intrinsic Motivation

Engages students with meaningful, self-driven learning experiences.

Promotes Positive Views of Failure

Reframes mistakes as part of the learning process, building resilience.

Supports Diverse Learners

Offers flexible, multimodal ways for students to engage and demonstrate understanding.

Adapted from Harper & Whitton 

checkmark with yellow line

Playful Assignments

What does a "playful" assignment look like?  In the examples below, familiar assignment types such as peer review and Canvas discussion receive a playful makeover to increase student engagement.


Peer Review Examples [Writing]
Detective Work: Spot the Synthesis

Learning goals: critical thinking, synthesis, rhetorical analysis

  1. Provide students with three different excerpts of a persuasive essay that perform synthesis: one that demonstrates strong synthesis of sources, one that merely summarizes sources, and one that misuses or distorts sources.
  2. In pairs, or small groups, students analyze the passages and debate which one is most effective and why.
  3. They then apply these insights to their peer's work, identifying areas where synthesis can be strengthened.
  4. *Optional - Create a quiz on Canvas that asks students to list and explain three features of a strong synthesis.
Role-Playing Peer Review

Learning goals: audience awareness, critical thinking, close reading

Assign students different perspectives and areas of focus for their review of their classmates' work. Here are some potential roles:

  1. Skeptic - Questions every assumption
  2. Cheerleader - Highlights strengths, what works well, and what they'd like to see more of.
  3. Copyeditor - Focuses on clarity, sentence structure, and organization
  4. Professor - Evaluates argument strength and source integration

Students rotate roles during different rounds of peer review in order to receive varied feedback and in order to practice reading and evaluating writing from different critical perspectives.

Socratic Reviewer: Ask 3 Before You Tell

Learning goals: audience awareness, critical thinking, rhetorical analysis

Rather than giving their peer(s) direct feedback, students must first ask three open-ended questions about their peer's draft before making suggestions. This activity encourages students to guide their peers toward self-discovery rather than dictating fixes.

Example prompts:

  1. "What do you want the reader to take away from this paragraph?"
  2. "How does this evidence support your argument?"
  3. What are some potential counterarguments to this point, and how could you revise your argument to respond to them?

 

Canvas Discussions [Multi-disciplinary]
Hot Takes & Thoughtful Rebuttals
  1. Ideally in small groups, students must post a bold claim related to the week's reading, research, or topic.
  2. The other students must respond with either:
    • A thoughtful rebuttal (disagreeing with evidence)
    • A nuanced expansion (agreeing but complicating the idea, with evidence)
"The Mysterious Case of..." (Case Study Role-Playing)
  1. Present a hypothetical scenario, research problem, or real-world example related to the course.
  2. Create small groups and assign students different roles (e.g., journalist, historian, policymaker, scientist) and task them with formulating a response from their assigned perspective, including researched support for any claims they make.
    • Consider assigning more than one student to a particular role if a more nuanced portrait of that role's would benefit student understanding.
  3. To encourage students to engage with their peers' posts and reinforce learning objectives, ask students reflect (in writing) on what their peers' responses taught them about the variety of perspectives involved in the assigned issue. 
The GIF that Keeps on Giving
  1. Create a discussion assignment in Canvas relevant to the course content. The assignment should ask students to respond to a question or problem or to offer their own argument or perspective. Discussion assignments that ask students to post a persuasive argument work best for this activity.
  2. Here's where the fun begins. Students are to respond to their peers' posts with a GIF that captures their reaction, along with an explanation of why they chose it and how it connects to their classmate's argument or response.
  3. Incorporate notable student arguments, GIFs, and explanations into your next lecture.
One-sentence Takeaway

This activity can accompany a single reading, a collection of readings, a lecture, and a wide range of course content.

  1. Instead of asking students to draft a long discussion posts, instead ask them to summarize a main takeaway in a single sentence.
  2. The class will vote on the most compelling or thought-provoking sentence, each student explaining their choice.
  3. Review their posts and voting results with them, either during an in-person discussion or via a short recorded video linking the activity to relevant learning goals.

 

yellow speech bubbles with line

UO Spotlight on Play Pedagogy

Faculty Spotlight: Kate Mondlach, Clark Honors College
Course: GEO, The Art of Observation

Two people sitting across from each other at a table

Playful Strategy: 

When she teaches The Art of Observation in Siena, Italy, Kate Mondlach (Faculty Fellow Clark Honors College) embraces the pedagogy of play by inviting her students to not only see Siena, but to experience it in multiple sensory ways and to reflect on and share those experiences.

The Art of Observation is an interdisciplinary humanities course where students create multimedia portfolios of their time in Siena, Italy through photography, journaling, museum visits, and neighborhood walks. Students use Padlet, a visual collaboration and digital bulletin board, to post their assignments which can include images, videos, audio clips, and text of their experiences. According to Kate, “Padlet is incredibly easy to use for sharing all kinds of multimedia materials, which was a plus for this kind of assignment.”

Kate’s assignments, both individual and small group, encourage sensory engagement and creativity. Her use of Padlet provides an engaging and inclusive way for students to share with each other, and to record for themselves, their time in Siena in ways other than sight alone.

One example of a student embracing creativity is in recording themselves using multiple ornate door knockers to beat out the notes of a song and then put it all together in a video. Not only did this student see and appreciate the artistry of the door knockers, they also thought about sound itself to create a visual and auditory experience to share with their peers.

Where can you introduce playful opportunities for students to see beyond the assignment basics and embrace their individual ways of thinking, seeking, and knowing? How can you build intrinsic motivation by allowing students to explore beyond the assignment and into play?

 

 

group icon

Troubleshooting "Play"

Designing effective assignments and activities grounded in the pedagogy of play can be challenging. What are some of the common challenges associated with playful learning, and how might we address them? 

Header 1Solutions
Student skepticism about "play" as a serious way to learn
  • Transparent explanation about research into "play" as a critical approach to learning: Include a short “Start Here” module or orientation video, backed by research, explaining why play is being used.
Balancing Rigor with Playfulness 
  • Clearly Articulated Learning Outcomes: Tie each playful assignment to specific course outcomes within assignment descriptions or module pages.
  • Dual-layered Instructions: Use playful language for engagement, but back it with clear academic instructions and rubrics to satisfy rigor.

Instructor Workload

 

  • Templates and Activity Scaffolds: Use Canvas Pages or Google Docs to create reusable structures for playful assignments (e.g., mock debates, simulations, role-play scripts).
  • Establish clear standards of success for playful activities or assignments, and enlist students in assessing and reflecting upon their own participation.
Inclusivity and Accessibility
  • Choice Boards: Design modules with assignment options (e.g., create a comic, record a podcast, write a narrative), so students can pick play styles aligned with their strengths.
  • Alt Text and Captioning: Ensure all multimedia is accessible with captions, alt text, and screen-reader-compatible formats.
Assessment Challenges
  • Rubrics Focused on Process and Creativity: Use Canvas’ rubric tool to highlight both process (e.g., risk-taking, collaboration) and product (e.g., accuracy, depth).
  • Reflective Components: Pair play-based tasks with required reflections (via discussion posts or assignments) to capture the learning that happens within "play."
Scalability and Adaptability
  • Small Group Discussions: Break large classes into Canvas discussion sections or groups so that play-based tasks (e.g., scenario role-plays, creative problem-solving) happen in manageable pods.
  • Group Assignment Features: Use group submission settings and collaborative tools (Google Slides, Miro, Jamboard) linked through Canvas for team-based playful activities.
Student Evaluation and Institutional Pressures
  • Mid-Semester Feedback Surveys: Create ungraded Canvas quizzes or surveys asking students what’s working in playful assignments, to gather data and adapt.
  • Transparent Grading: Use grading rubrics and visible criteria to reinforce the academic value of play and reduce anxiety around nontraditional assignments.
book icon

Research Behind Play-Based Learning

Looking to take a deeper dive? Consider the following research on the value of "play" in higher education:

  • Forbes, Lisa K. "The Process of Play in Learning in Higher Education: A Phenomenological Study." Journal of Teaching and Learning. Vol. 15, No.1 (2021), pp. 57-73.
  • Harper, Leather M. and N., Obee, P. "A Pedagogy of Play." Journal of Experiential Education. 2020
  • Holflod, K. "Playful learning and boundary-crossing collaboration in higher education: a narrative and synthesising review." Journal of Further and Higher Education, 47(4), 465-480.
  • Maynard, Andrew. "AI in Higher Education: Students need playgrounds, not playpens." The Future of Being Human.
  • Whitton, Nicola. "Playful learning: tools, techniques, and tactics." Research in Learning Technology. Vol. 26, 2018.
  • Whitton, N., & Langan, M. "Fun and games in higher education: an analysis of UK student perspectives. Teaching in Higher Education, 24(8), 1000-1013.